Unity 2D Gameplay (platformer feel) Kinematic vs Dynamic for player Recommended: Kinematic Rigidbody2D for tight platformer feel — you control all motion, no surprise forces, but you still get collision via / . Dynamic is fine for physics-driven games (Angry Birds-style). Platformer character controller — minimum viable Tune the four values — , , , — to taste. They're the difference between a frustrating jump and a delicious one. Coyote time + jump buffer (in plain words) - Coyote time — the small grace window after you walk off a ledge during which the game still treats you as grounded for j…