Unity 2D Tilemap Grid + Tilemap hierarchy One Grid → multiple child Tilemaps. Sorting per Tilemap via Sorting Layer + Order in Layer. Tile types | Tile | Use | |---|---| | Tile | Single sprite per cell | | Animated Tile | Sprite cycles through frames at set speed (rivers, torches) | | Rule Tile | Auto-picks sprite based on neighbor cells — borders, corners, isolated rocks | | Random Tile | Picks one sprite at random from a list (variation in flat ground) | package adds Rule/Animated/Random/Hexagonal Rule tiles. Rule Tile — auto-tiling pattern Define the matrix in the Rule Tile inspector — a 3…