Unity Build Pipeline Configure, script, and automate Unity 6.3 LTS player builds: scenes, platform target, scripting backend, stripping, and headless/CI builds. Targets Unity 6.3 LTS (6000.3) . When to use - Use when setting up Build Settings/Profiles, choosing a platform and scripting backend (Mono vs IL2CPP), reducing build size with managed stripping, scripting a repeatable build with , or wiring a CI/headless build. - Use when the project has or a CI build script. When not to use: authoring a CI service config end-to-end is DevOps; this skill covers the Unity-side build API and settings.…