Unity Builds & Platforms Scripting backend | Backend | Where | Trade-off | |---|---|---| | IL2CPP | All shipping builds | AOT-compiled, smaller perf surprises, slow build, larger binary | | Mono | Editor + dev iteration | Fast build, dynamic features, larger memory, JIT not allowed on iOS | Ship IL2CPP for production on every platform that supports it. Build profiles (Unity 6) — distinct configs per target (development PC, release PC, mobile dev, mobile release). Each profile has its own scripting backend, scenes list, scripting defines, and build path. Android Gradle + libraries for AAR/JAR…