Unity Input System (new) Read input through Unity's Input System package ( 1.x; Unity 6.3 LTS ships 1.20) — action-based, device-agnostic, rebindable. Targets Unity 6.3 LTS . This is the modern replacement for the legacy / Input Manager. When to use - Use when setting up movement/jump/fire input, defining an asset with action maps and control schemes, wiring a component, reading a stick/WASD value, or handling gamepad + keyboard + touch from one set of actions. - Use when contains or the project has an asset. When not to use: rebindable-control architecture across engines → (this skill is the…