Unity Input System & UI New Input System — basics component variant: use when designer wants a UI to wire callbacks; manual binding (above) is better for systems code. Action types - Button — pressed/released; works for any binding kind. - Value — continuous (e.g. stick). - PassThrough — unfiltered, for raw streams (gestures). Composite bindings (WASD + arrows + stick) In InputActionAsset: action (Value/Vector2), 2D Vector composite with W/A/S/D + arrows; second binding from . Runtime rebinding Save with → PlayerPrefs/file. Load on startup with . On-screen controls Use the Input System's / co…