Unity Netcode Skill Multiplayer networking using Unity Netcode for GameObjects. Overview This skill provides capabilities for implementing multiplayer games using Unity's Netcode for GameObjects, including state synchronization, RPCs, and network topology configuration. Capabilities Network Architecture - Configure client-server topology - Set up network manager - Handle player spawning - Manage scene loading State Synchronization - Implement NetworkVariables - Configure sync modes - Handle prediction - Manage network transforms Remote Procedure Calls - Implement ServerRpc methods - Create Cl…