Unity Physics Skill Physics system configuration and implementation in Unity. Overview This skill provides capabilities for implementing physics-based gameplay using Unity's physics systems (PhysX 3D and Box2D 2D). Capabilities Rigidbody Configuration - Configure mass, drag, constraints - Set up continuous collision detection - Handle interpolation modes - Manage sleep thresholds Collision Detection - Configure colliders and triggers - Set up collision layers and masks - Handle collision events - Implement compound colliders Raycasting - Perform raycasts and spherecasts - Use overlap tests -…