UdonSharp Skill Why This Skill Matters UdonSharp looks like regular Unity C# scripting — until you hit its hidden walls. Many standard C# features ( , , , LINQ, generics) silently fail or refuse to compile in Udon. Networking is even more treacherous: modifying a synced variable without ownership produces no error — it just does nothing. Forgetting means your state changes never leave your machine. Standard single-player local testing gives zero signal about these networking bugs because there is only one player. Every rule in this skill exists because UdonSharp's default behavior is to fail…