Unreal C++ Gameplay Write correct UE5 gameplay C++: the reflection macros that connect C++ to the editor and Blueprints, the Gameplay Framework class roles, and module dependencies. Targets UE 5.8 . When to use - Use when creating C++ gameplay classes ( , , , , ), exposing properties/functions with / , setting up a GameMode's default classes, or adding a module dependency in . - Use when the project has a tree with / using , and . When not to use: designer-facing visual logic → . Player input binding details → . AI logic → . This skill owns the C++ class/reflection foundation those build on.…