Unreal Engine Development Skill Engine Detection Look for: , , , , , , Project Structure Actor/Component Architecture Unreal uses an Actor/Component model. Actors are placed in the world, Components add functionality: UPROPERTY Specifiers Blueprints vs C++ Decision Guide Use C++ for : - Core gameplay systems and base classes - Performance-critical code (AI, physics, networking) - Complex algorithms and data structures - Low-level engine interaction - Systems other programmers will extend Use Blueprints for : - Level-specific scripting and sequences - UI logic and widget behavior - Quick proto…