Unreal Niagara VFX Build and control real-time visual effects in UE5 with Niagara: understand the System/Emitter/Module hierarchy, expose parameters you can drive from gameplay, and spawn effects at runtime. Targets UE 5.8 . (Niagara replaces the legacy Cascade system.) When to use - Use when creating a Niagara System ( ) and Emitters ( ), wiring modules in the spawn/update stages, exposing User parameters to gameplay, or spawning/driving an effect (impact, muzzle flash, fire, magic) from Blueprint or C++. - Use when the project has Niagara / assets or references . When not to use: material/s…