Unreal Packaging & Cooking Turn a UE5 project into a runnable, distributable build: choose the right build configuration, cook content, set the launch map, and package — from the editor or the command line. Targets UE 5.8 . When to use - Use when producing a build (test or release), choosing Development vs Shipping, cooking content, configuring Packaging / Maps & Modes settings, or automating builds with for CI. - Use when the project has a and , and the goal is a packaged player rather than running in-editor. When not to use: storefront submission/release process → / . Editor-time gameplay/i…